Fan Game Legal Guide: Stay Safe & Original
Gary Whittakerāļø Before You Launch Your Fan Game ā Legal Boundaries, Creator Ethics, and What Happens Next
What every fan fiction storyteller must know before testing, sharing, or expanding a narrative game based on someone elseās world
š¬ Hook
If youāve followed this series, youāve built something powerfulāan immersive narrative game inspired by the Harry Potter universe, or at the very least, a system for telling interactive stories using fan lore as your foundation.
But now, the most important part begins: what to do before you share it.
This final article lays out exactly what you must consider from a legal, creative, and ethical perspectiveāespecially if youāve adapted this structure to your own favorite universe, or hope to build a fanbase around your work.
ā ļø This Isnāt Just About Hogwarts
Even if youāre not building a Potter game, the lessons here apply to any fan fictionāinspired project, including:
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Tabletop or cardless roleplay games
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Interactive fiction
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Mystery-based fan party games
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AI-written role scenarios set in copyrighted worlds
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Alternate universe spin-offs of popular shows, books, or games
And if youāre planning to create your own original universe (like Iām doing with the Jack Righteous Universe), this is your training ground.
But firstāyou have to know the limits.
š§· Fan Fiction Legal Basics: Stay Smart, Stay Safe
ā You CAN:
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Create non-commercial fan projects for fun or education
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Share them with friends or small communities
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Post about your process (like this series)
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Use known characters or settings in commentary or homage, not as official content
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Design original mechanics and emotional arcs inspired by fan worlds
ā You CANNOT:
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Sell, license, or commercialize anything using another creatorās IP
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Use official branding, logos, or names in your product title
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Offer paid versions, subscriptions, or monetized printables
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Accept tips or donations directly tied to a derivative fan game
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Present your work in a way that implies endorsement by the original creator
Even if you made every word yourself, youāre still using someone elseās worldāand thatās protected by copyright.
š The Jack Righteous Perspective on Fan Creations
The Jack Righteous Universe is rooted in truth, choice, and creative redemption. That means:
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People have the right to tell stories.
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But we also have the responsibility to know where those stories came from.
So hereās how to protect yourself and your players, while still creating something amazing.
š 7 Principles for Ethical Fan Fiction Game Creators
1. Brand Your SystemāNot the IP
If you built your game using the structure from this series (10 rounds, character-based roles, god-button voting, etc.), that system is original.
ā”ļø Name it. Define it. Make it yours.
Call it āNarrative Roundplay,ā āEmotional Conflict Engine,ā or whatever fitsābut understand that your mechanics can be re-used legally across fandoms and original worlds alike.
2. Build Emotional Conflict, Not Lore Conflict
The safestāand strongestāstructure for fan fiction games is one where:
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The story is about values, not who wins
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Players arenāt rewriting canonātheyāre exploring its aftermath
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The tension comes from secrets, motives, and what people are willing to risk
This works whether youāre writing inside Hogwarts, Gotham, or an entirely new universe.
3. Document Whatās Yours
If youāre using this game format as a creative springboard, treat it like a professional incubator.
ā”ļø In my case, the Hogwarts 2025 game wasnāt just fan fictionāit was an incubation system for four (possibly five) of the core characters in the upcoming Jack Righteous Universe.
By placing them into a known and beloved framework, I was able to observe how they interacted, evolved, and held up under emotional tensionāwith the added benefit of getting qualified, story-driven feedback from players and fans who already love the setting.
This approach can work for you too. Use fan fiction not to test what they createdābut to test what you can bring to it.
4. Draw the Line Between Use and Abuse
Fan fiction exists in a gray area because IP holders often tolerate itāuntil money gets involved.
The more success your project gains, the more vulnerable it becomes.
Before you launch or share anything:
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Include a visible disclaimer:
This is a non-commercial fan project and is not affiliated with or endorsed by the original creators or rights holders of this universe.
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Donāt try to sneak in monetization through tip jars, merch, or subscriptions tied to the fan version.
Save your monetization for the original worlds youāre building on the side.
5. Help Your Players Respect the Story Too
Your players are part of the narrative now. Set clear expectations:
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āThis is a tribute, not a rewrite.ā
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āWeāre using this universe as a lensābut telling our own emotional story.ā
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āThere is no winnerāonly consequences.ā
And if youāre like me, youāll build future games where players play as themselves (or thinly veiled versions)ābecause the real drama is who we become when the story turns personal.
6. Use Fan Fiction to Train, Not Profit
Fan fiction is a gym, not a product.
ā”ļø Itās where you:
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Train your voice
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Test your mechanics
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Prototype real characters
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Build real-world feedback
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Work out moral ideas in a known universe
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Get better before launching something totally yours
This series was my warmup for a much bigger goal: a full Jack Righteous Universe of stories, games, music, and performance.
7. Invite Feedbackābut Offer Warnings
People following this series may want to use your ideas, or even remix them for their own fandoms. Thatās great.
But make sure they understand:
If you build on a copyrighted world, you are always a guest. Be a respectful one.
š§Ŗ What Happens Now?
Iām continuing to test the Hogwarts 2025 mystery game with a small group. Once itās polished, Iāll release a free version for families and fans to enjoy.
š Want to play it first?
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Bookmark this blog
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Subscribe to The Righteous Beat newsletter
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Or follow along on jackrighteous.com
š This Is the End of This SeriesāBut Not the Journey
If youāve been following along from Article 1, thank you.
Hereās the full seriesābuilt to show how to create an entire immersive game from scratch, inside a beloved universe, without breaking canon (or the law):
1ļøā£ Fan Fiction Game Worldbuilding: A Jack Righteous Case Study
2ļøā£ What Hogwarts Looks Like in 2025 for Fan Creators
3ļøā£ The Maraudersā Legacy: Hidden Lore for Story Creators
4ļøā£ The Anti-Muggle Underground ā A New Threat with Old Roots
5ļøā£ Hogwarts Staff & Allies in 2025 Fan Stories
6ļøā£ Mapping Hogwarts ā Secret Spaces, Magical Threats, and Lore-Friendly Clues
7ļøā£ Magical Objects for Fan Fiction: Canon-Friendly Guide
8ļøā£ Why Muggles Might Visit Hogwarts in 2025
9ļøā£ Design a Fan Game Without Breaking Canon
š Writing Scenes & Roles for Mystery Fan Games
1ļøā£1ļøā£ Player Goals & Conflict in Fan Fiction Games