Fan Game Legal Guide: Stay Safe & Original
Gary Whittakerâď¸ Before You Launch Your Fan Game â Legal Boundaries, Creator Ethics, and What Happens Next
What every fan fiction storyteller must know before testing, sharing, or expanding a narrative game based on someone elseâs world
đŹ Hook
If youâve followed this series, youâve built something powerfulâan immersive narrative game inspired by the Harry Potter universe, or at the very least, a system for telling interactive stories using fan lore as your foundation.
But now, the most important part begins: what to do before you share it.
This final article lays out exactly what you must consider from a legal, creative, and ethical perspectiveâespecially if youâve adapted this structure to your own favorite universe, or hope to build a fanbase around your work.
â ď¸ This Isnât Just About Hogwarts
Even if youâre not building a Potter game, the lessons here apply to any fan fictionâinspired project, including:
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Tabletop or cardless roleplay games
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Interactive fiction
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Mystery-based fan party games
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AI-written role scenarios set in copyrighted worlds
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Alternate universe spin-offs of popular shows, books, or games
And if youâre planning to create your own original universe (like Iâm doing with the Jack Righteous Universe), this is your training ground.
But firstâyou have to know the limits.
𧡠Fan Fiction Legal Basics: Stay Smart, Stay Safe
â You CAN:
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Create non-commercial fan projects for fun or education
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Share them with friends or small communities
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Post about your process (like this series)
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Use known characters or settings in commentary or homage, not as official content
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Design original mechanics and emotional arcs inspired by fan worlds
â You CANNOT:
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Sell, license, or commercialize anything using another creatorâs IP
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Use official branding, logos, or names in your product title
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Offer paid versions, subscriptions, or monetized printables
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Accept tips or donations directly tied to a derivative fan game
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Present your work in a way that implies endorsement by the original creator
Even if you made every word yourself, youâre still using someone elseâs worldâand thatâs protected by copyright.
đ The Jack Righteous Perspective on Fan Creations
The Jack Righteous Universe is rooted in truth, choice, and creative redemption. That means:
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People have the right to tell stories.
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But we also have the responsibility to know where those stories came from.
So hereâs how to protect yourself and your players, while still creating something amazing.
đ 7 Principles for Ethical Fan Fiction Game Creators
1. Brand Your SystemâNot the IP
If you built your game using the structure from this series (10 rounds, character-based roles, god-button voting, etc.), that system is original.
âĄď¸ Name it. Define it. Make it yours.
Call it âNarrative Roundplay,â âEmotional Conflict Engine,â or whatever fitsâbut understand that your mechanics can be re-used legally across fandoms and original worlds alike.
2. Build Emotional Conflict, Not Lore Conflict
The safestâand strongestâstructure for fan fiction games is one where:
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The story is about values, not who wins
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Players arenât rewriting canonâtheyâre exploring its aftermath
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The tension comes from secrets, motives, and what people are willing to risk
This works whether youâre writing inside Hogwarts, Gotham, or an entirely new universe.
3. Document Whatâs Yours
If youâre using this game format as a creative springboard, treat it like a professional incubator.
âĄď¸ In my case, the Hogwarts 2025 game wasnât just fan fictionâit was an incubation system for four (possibly five) of the core characters in the upcoming Jack Righteous Universe.
By placing them into a known and beloved framework, I was able to observe how they interacted, evolved, and held up under emotional tensionâwith the added benefit of getting qualified, story-driven feedback from players and fans who already love the setting.
This approach can work for you too. Use fan fiction not to test what they createdâbut to test what you can bring to it.
4. Draw the Line Between Use and Abuse
Fan fiction exists in a gray area because IP holders often tolerate itâuntil money gets involved.
The more success your project gains, the more vulnerable it becomes.
Before you launch or share anything:
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Include a visible disclaimer:
This is a non-commercial fan project and is not affiliated with or endorsed by the original creators or rights holders of this universe.
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Donât try to sneak in monetization through tip jars, merch, or subscriptions tied to the fan version.
Save your monetization for the original worlds youâre building on the side.
5. Help Your Players Respect the Story Too
Your players are part of the narrative now. Set clear expectations:
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âThis is a tribute, not a rewrite.â
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âWeâre using this universe as a lensâbut telling our own emotional story.â
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âThere is no winnerâonly consequences.â
And if youâre like me, youâll build future games where players play as themselves (or thinly veiled versions)âbecause the real drama is who we become when the story turns personal.
6. Use Fan Fiction to Train, Not Profit
Fan fiction is a gym, not a product.
âĄď¸ Itâs where you:
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Train your voice
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Test your mechanics
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Prototype real characters
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Build real-world feedback
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Work out moral ideas in a known universe
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Get better before launching something totally yours
This series was my warmup for a much bigger goal: a full Jack Righteous Universe of stories, games, music, and performance.
7. Invite Feedbackâbut Offer Warnings
People following this series may want to use your ideas, or even remix them for their own fandoms. Thatâs great.
But make sure they understand:
If you build on a copyrighted world, you are always a guest. Be a respectful one.
đ§Ş What Happens Now?
Iâm continuing to test the Hogwarts 2025 mystery game with a small group. Once itâs polished, Iâll release a free version for families and fans to enjoy.
đ Want to play it first?
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Bookmark this blog
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Subscribe to The Righteous Beat newsletter
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Or follow along on jackrighteous.com
đ This Is the End of This SeriesâBut Not the Journey
If youâve been following along from Article 1, thank you.
Hereâs the full seriesâbuilt to show how to create an entire immersive game from scratch, inside a beloved universe, without breaking canon (or the law):
1ď¸âŁ Fan Fiction Game Worldbuilding: A Jack Righteous Case Study
2ď¸âŁ What Hogwarts Looks Like in 2025 for Fan Creators
3ď¸âŁ The Maraudersâ Legacy: Hidden Lore for Story Creators
4ď¸âŁ The Anti-Muggle Underground â A New Threat with Old Roots
5ď¸âŁ Hogwarts Staff & Allies in 2025 Fan Stories
6ď¸âŁ Mapping Hogwarts â Secret Spaces, Magical Threats, and Lore-Friendly Clues
7ď¸âŁ Magical Objects for Fan Fiction: Canon-Friendly Guide
8ď¸âŁ Why Muggles Might Visit Hogwarts in 2025
9ď¸âŁ Design a Fan Game Without Breaking Canon
đ Writing Scenes & Roles for Mystery Fan Games
1ď¸âŁ1ď¸âŁ Player Goals & Conflict in Fan Fiction Games