Fan Game Legal Guide: Stay Safe & Original
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⚖️ Before You Launch Your Fan Game – Legal Boundaries, Creator Ethics, and What Happens Next
What every fan fiction storyteller must know before testing, sharing, or expanding a narrative game based on someone else’s world
💬 Hook
If you’ve followed this series, you’ve built something powerful—an immersive narrative game inspired by the Harry Potter universe, or at the very least, a system for telling interactive stories using fan lore as your foundation.
But now, the most important part begins: what to do before you share it.
This final article lays out exactly what you must consider from a legal, creative, and ethical perspective—especially if you’ve adapted this structure to your own favorite universe, or hope to build a fanbase around your work.
⚠️ This Isn’t Just About Hogwarts
Even if you’re not building a Potter game, the lessons here apply to any fan fiction–inspired project, including:
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Tabletop or cardless roleplay games
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Interactive fiction
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Mystery-based fan party games
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AI-written role scenarios set in copyrighted worlds
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Alternate universe spin-offs of popular shows, books, or games
And if you’re planning to create your own original universe (like I’m doing with the Jack Righteous Universe), this is your training ground.
But first—you have to know the limits.
🧷 Fan Fiction Legal Basics: Stay Smart, Stay Safe
✅ You CAN:
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Create non-commercial fan projects for fun or education
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Share them with friends or small communities
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Post about your process (like this series)
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Use known characters or settings in commentary or homage, not as official content
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Design original mechanics and emotional arcs inspired by fan worlds
❌ You CANNOT:
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Sell, license, or commercialize anything using another creator’s IP
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Use official branding, logos, or names in your product title
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Offer paid versions, subscriptions, or monetized printables
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Accept tips or donations directly tied to a derivative fan game
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Present your work in a way that implies endorsement by the original creator
Even if you made every word yourself, you’re still using someone else’s world—and that’s protected by copyright.
📘 The Jack Righteous Perspective on Fan Creations
The Jack Righteous Universe is rooted in truth, choice, and creative redemption. That means:
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People have the right to tell stories.
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But we also have the responsibility to know where those stories came from.
So here’s how to protect yourself and your players, while still creating something amazing.
🔑 7 Principles for Ethical Fan Fiction Game Creators
1. Brand Your System—Not the IP
If you built your game using the structure from this series (10 rounds, character-based roles, god-button voting, etc.), that system is original.
➡️ Name it. Define it. Make it yours.
Call it “Narrative Roundplay,” “Emotional Conflict Engine,” or whatever fits—but understand that your mechanics can be re-used legally across fandoms and original worlds alike.
2. Build Emotional Conflict, Not Lore Conflict
The safest—and strongest—structure for fan fiction games is one where:
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The story is about values, not who wins
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Players aren’t rewriting canon—they’re exploring its aftermath
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The tension comes from secrets, motives, and what people are willing to risk
This works whether you’re writing inside Hogwarts, Gotham, or an entirely new universe.
3. Document What’s Yours
If you’re using this game format as a creative springboard, treat it like a professional incubator.
➡️ In my case, the Hogwarts 2025 game wasn’t just fan fiction—it was an incubation system for four (possibly five) of the core characters in the upcoming Jack Righteous Universe.
By placing them into a known and beloved framework, I was able to observe how they interacted, evolved, and held up under emotional tension—with the added benefit of getting qualified, story-driven feedback from players and fans who already love the setting.
This approach can work for you too. Use fan fiction not to test what they created—but to test what you can bring to it.
4. Draw the Line Between Use and Abuse
Fan fiction exists in a gray area because IP holders often tolerate it—until money gets involved.
The more success your project gains, the more vulnerable it becomes.
Before you launch or share anything:
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Include a visible disclaimer:
This is a non-commercial fan project and is not affiliated with or endorsed by the original creators or rights holders of this universe.
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Don’t try to sneak in monetization through tip jars, merch, or subscriptions tied to the fan version.
Save your monetization for the original worlds you’re building on the side.
5. Help Your Players Respect the Story Too
Your players are part of the narrative now. Set clear expectations:
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“This is a tribute, not a rewrite.”
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“We’re using this universe as a lens—but telling our own emotional story.”
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“There is no winner—only consequences.”
And if you’re like me, you’ll build future games where players play as themselves (or thinly veiled versions)—because the real drama is who we become when the story turns personal.
6. Use Fan Fiction to Train, Not Profit
Fan fiction is a gym, not a product.
➡️ It’s where you:
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Train your voice
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Test your mechanics
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Prototype real characters
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Build real-world feedback
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Work out moral ideas in a known universe
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Get better before launching something totally yours
This series was my warmup for a much bigger goal: a full Jack Righteous Universe of stories, games, music, and performance.
7. Invite Feedback—but Offer Warnings
People following this series may want to use your ideas, or even remix them for their own fandoms. That’s great.
But make sure they understand:
If you build on a copyrighted world, you are always a guest. Be a respectful one.
🧪 What Happens Now?
I’m continuing to test the Hogwarts 2025 mystery game with a small group. Once it’s polished, I’ll release a free version for families and fans to enjoy.
👉 Want to play it first?
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Bookmark this blog
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Subscribe to The Righteous Beat newsletter
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Or follow along on jackrighteous.com
📚 This Is the End of This Series—But Not the Journey
If you’ve been following along from Article 1, thank you.
Here’s the full series—built to show how to create an entire immersive game from scratch, inside a beloved universe, without breaking canon (or the law):
1️⃣ Fan Fiction Game Worldbuilding: A Jack Righteous Case Study
2️⃣ What Hogwarts Looks Like in 2025 for Fan Creators
3️⃣ The Marauders’ Legacy: Hidden Lore for Story Creators
4️⃣ The Anti-Muggle Underground – A New Threat with Old Roots
5️⃣ Hogwarts Staff & Allies in 2025 Fan Stories
6️⃣ Mapping Hogwarts – Secret Spaces, Magical Threats, and Lore-Friendly Clues
7️⃣ Magical Objects for Fan Fiction: Canon-Friendly Guide
8️⃣ Why Muggles Might Visit Hogwarts in 2025
9️⃣ Design a Fan Game Without Breaking Canon
🔟 Writing Scenes & Roles for Mystery Fan Games
1️⃣1️⃣ Player Goals & Conflict in Fan Fiction Games