Building The First Fall With Suno V5: My Creative Process - Jack Righteous

Building The First Fall With Suno V5: My Creative Process

Gary Whittaker

Rewriting Genesis With a Bee and a Beat

How I’m Using Suno V5, Concept Art, and a Custom Character to Build The First Fall

I’m building a three-act musical called The First Fall. It moves through the Genesis creation story, the Garden of Eden, the Cain and Abel story, and reaches into the era of Noah’s Flood. I’m creating the music using Suno V5 and shaping the visuals with AI-assisted concept art.

At the center of it all is a custom character: Jack Righteous.

Jack is my lens on the story. He represents my perspective as the author. In this version of events, he appears as a witness to key moments, starting as Bee Righteous in Eden. Through him, I want to re-introduce familiar stories to the next generation with the fun and excitement I had as a child, but updated so they can stand up to the kind of questions and information kids have access to now.

Honoring the Story While Expanding the View

I still honor the Christian traditions of the Genesis creation account and the garden of Eden. The play doesn’t try to erase those ideas. Instead, it moves into a setting where Adam and Eve are seen as part of early humanity, inside a wider world with real tension and consequence.

Jack Righteous is my way of exploring what these events might have meant on the ground. As Bee Righteous, he moves through the story as a small but committed witness, reacting to the Enemy, trying to warn, and holding a thread between Eden, Cain and Abel, and the Flood.

Why This One Song Took Ten Rewrites

The track When The World Was Young is the opening song for The First Fall. From the outside it looks like one piece of music. In practice, it went through:

  • around ten major lyric rewrites, and
  • hundreds of generations in Suno while I chased the right sound.

That wasn’t wasted effort. It was part of a simple three-step process I now use for all my AI music work:

  1. Find the Sound
  2. Find the Song
  3. Find the Style

1. Find the Sound

First I used Suno V5 to test the core feel of the world. For this song I was aiming for a tribal reggae Broadway mix with an African and Jamaican fusion, reflective but still uplifting.

I tried different tempos, drum feels, and vocal approaches. Most of those generations will never be released. The point was to find the sound that felt like this universe. Once that clicked, then the real work started.

2. Find the Song

As the play structure evolved, I kept coming back to this track and asking:

  • What is this song actually doing inside the musical?
  • What does it reveal about the Enemy?
  • Where does Bee Righteous fit in?

My first seven rewrites didn’t include Bee Righteous at all. I thought I would do a separate album later. Once I decided the bee had to appear in Act 1, this song changed. Lines had to be reworked to show creation, hint at the Enemy, and foreshadow Bee Righteous, Cain and Abel, and the Flood, without turning the track into a lecture.

That’s what I mean by finding the song: lining up the music, the lyrics, and the role that moment plays in the larger story.

3. Find the Style

With the sound and the song mostly locked, I moved into concept art. This is where the visual identity of the musical starts to solidify.

I decided every scene for this song would begin as a pencil-style sketch that could be brought to life later in motion. That gave me a visual language that fit the tone:

  • hand-drawn, intentional, and grounded, even when AI tools are involved
  • flexible enough to cover Eden, Cain and Abel, and Noah
  • simple enough to develop while I’m still rewriting songs and structure

Each visual beat is tied to a lyric: Jack walking into the theater, the campfire on stage, the creation of the world, Adam and Eve in the garden, the serpent and the bee facing off, Cain and Abel divided, Noah building the ark, and the ark on the water. The concept art exists to support the story, not the other way around.

Why I’m Not Dropping 30 Songs at Once

In AI music circles I often see people almost bragging about having dozens of tracks ready to release. On paper, that sounds productive. In reality, most people:

  • won’t listen to more than 30 seconds from a new creator, and
  • won’t feel anywhere near as attached to your music as you do.

If you dump 30 songs with weak visuals and no real home base, you train people to treat your work as background noise. Even worse, if someone likes the first track and goes looking for more, they will notice if the rest looks rushed or generic.

Think about the time cost. If you tried to create a proper video for 30 songs, at even one day of effort per video, that’s a full month of minimum-viable visuals. That usually means corners are cut. Audiences pick up on that. The result isn’t a wave of superfans; it’s people quietly moving on.

With The First Fall, I’m taking a slower path. This one song has had serious attention. The visuals aren’t an afterthought. The goal isn’t to overwhelm people with volume. It’s to earn their attention and keep it.

Making the Journey Part of the Content

One thing I believe strongly, especially for digital creators, is that the process should be part of the content.

I could disappear, finish the musical in private, then show up with a polished final version. Instead, I’m choosing to share:

  • how many rewrites a song went through,
  • how I refine prompts in Suno V5,
  • how each piece of concept art connects to a lyric and a scene.

This helps in a few ways:

  • other creators see what actually goes into building a project like this;
  • future superfans get to watch the world take shape step by step;
  • I stay honest about quality, because I have to explain my choices.

Want to Build Your Own Epic With Suno?

If you’re an AI music creator and you want to move beyond random tracks and start building a real project or story world, you don’t have to guess your way through it. I’ve put my current systems, prompts, and workflows into a complete training bundle.

Get the Bee Righteous Suno V5 Complete Training Bundle

It’s built for creators who want to:

  • design songs with a clear purpose inside a bigger project,
  • improve the quality of their generations instead of only the quantity,
  • and use AI as a serious creative partner instead of a toy.

How You Can Apply This Framework to Your Own Idea

You don’t need to copy my story or my theology to use this approach. You can adapt it to sci-fi, fantasy, personal storytelling, or any theme that matters to you.

  1. Pick one core project. Not 30 random songs. One musical idea, one universe, or one concept album.
  2. Define your lens character. Jack Righteous and Bee Righteous are mine. Who is yours? A narrator, a persona, a future version of you?
  3. Break your lyrics into visual beats. Mark the lines that feel like pictures and write one sentence per scene.
  4. Choose a single visual style. Sketch, comic, painterly, whatever fits your story—then stick with it for at least one full release.
  5. Use AI tools as production, not as the writer. You decide the story and scenes; the tools help you render and refine.
  6. Release fewer things with more intention. Give each song a reason to exist and visuals that respect your listener’s time.
  7. Share the build. Let people see some of the steps between “idea” and “finished.” That’s where real connection happens.

Ready to Go Deeper With Suno V5?

If you want structured help turning your own ideas into focused, higher-quality AI music projects, my training bundle is the next step.

Bee Righteous Suno V5 Complete Training Bundle

Use it as a playbook while you build your version of an epic, one intentional song at a time.

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