Suno Introduces Sounds (Beta): Community Reactions & What It Means
Gary WhittakerNEW: JR Community on Skool launches Feb 1, 2026
Join early and get updates in Wednesday’s edition of The Righteous Beat.
Suno Introduces Sounds (Beta): One-Shots + Loops From Scratch
Update date: Jan 23, 2026 · Who it’s for: Pro + Premier users · Cost: 2 credits per generation

What Suno just announced
- Sounds (Beta) lets Pro + Premier users generate one-shots and loops from scratch.
- Each generation costs 2 credits.
- Use cases include sound effects, foley, and loop building — not just full songs.
- How to find it (per Suno): Desktop → Create → Custom → dropdown under Custom → Sounds (Beta).
Want every Suno update without digging?
I track changes like this and explain what matters (and what doesn’t) for real creators.
Join The Righteous Beat →Why this is a bigger deal than it looks
Most beginners use Suno for full songs. Sounds (Beta) expands Suno into sound design: quick SFX, loopable textures, and foley for creators who need audio fast.
- Music creators: build intros, transitions, risers, and loop beds that don’t depend on full generations.
- Video creators: generate custom stingers, whooshes, ambiences, and comedic hits.
- Game devs: prototype SFX packs quickly (menus, footsteps, UI blips, weapon layers).
Suno community reactions on X
What people liked
- Creators were excited to finally have a way to make one-shots + loops directly inside Suno.
- Multiple replies called it useful for experimenting and “playing around” fast.
- Game and trailer creators highlighted the value of custom SFX without needing extra tools.
What people criticized (summary only)
- Quality concerns: some felt the output can be thin or artifact-heavy in certain cases.
- Control requests: users asked for duration controls, BPM/key info, and better adherence.
- Workflow gaps: requests for better duet handling, fewer intro artifacts, and deeper editing options.
- Platform asks: requests for an API and more “pro” features for building on top of Suno.
Sounds (Beta) FAQ (Beginner-friendly)
Where do I find Sounds (Beta)?
On Desktop, go to Create. When choosing between Simple and Custom, look for a dropdown under Custom that lets you select Sounds (Beta).
How much does it cost?
Suno stated 2 credits per generation for one-shots and loops (Pro + Premier users).
What should I type as a prompt?
Think like a sound designer: describe source, action, texture, and vibe. Example: “short metallic UI click, crisp, futuristic, tight tail” or “loopable dark ambient drone, soft distortion, cinematic.”
What if it sounds messy or low quality?
That’s normal in beta. Tighten the prompt, simplify wording, and generate a few variants. If you hear artifacts, aim for shorter, cleaner sounds first (clicks, hits, simple loops) before complex textures.
What I recommend trying first (fast wins)
- UI / button clicks: easiest to generate clean, great for video/game creators.
- Loop beds: simple ambient or rhythmic beds to layer under songs or narration.
- Transitions: risers, impacts, whooshes for reels and trailers.
- Foley tests: footsteps, cloth movement, door taps — keep prompts literal and short.
Details (quick reference)
- Feature: Sounds (Beta)
- Users: Pro + Premier
- Output: one-shots + loops from scratch
- Cost: 2 credits per generation
- Location: Desktop → Create → Custom → dropdown → Sounds (Beta)
Tip: bookmark this page — I’ll update it if Suno changes the UI, pricing, or expands access.
© JackRighteous.com